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Can't say I've figured out how to do walk speed multiplier's in games myself yet.Īnyway, I might have time to get back to this game later, but Ni No Kuni 2 is coming out tomorrow and I plan to be working/playing on it for a little bit.
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I guess I converted it to work with Citra official builds with this table though. Most credit for the types of codes goes to ymyn who hacked the Gateway Cheat. The table is already fantastic, and that is the only thing I can think of that would still improve it (oh my god, a WALK SPEED MULTIPLIER? Is this actual real life or a wet dream?) Is there any possibility you could look into a party member editor? It would be AMAZING to add Red and Mori to the party much earlier in the game.
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Citra changed how it stores the base memory address so it requires this update for later builds now.įixed the issue with scripts for Citra builds after June 28, 2018. Update for new Citra builds around June 28,2018. I added Run Through Monsters and (On Board) No Encounter. Mac4500 requested some additional options. It adds all members to your current party. I added All Party Members Joined by request. These options I believe might work on the USA version of Dragon Quest VIII, but that one is not readily found in format Citra needs. I believe I have things working regardless of what version of Citra you are running, but let me know of issues. It's fairly complete with options I would consider using in my playthrough. I fleshed out more options from both ymyn's remaining Gateway Cheats and some that I did.
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These options basically rewrite code once and they cannot be turned off once you turn them on without a restart of the game. I added EXP Multiplier, Gold Multiplier, Always Preemptive Attack, Monsters Always Drop Item and Always Super High Tension. I have converted some of ymyn's Gateway Cheat options for Dragon Quest VIII EUR over to this format for use in Citra.
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ymyn did the majority of the Gateway Cheats, so much credit goes to him for the pointers and offsets to use. I guess there is not much interest currently for this but it's here for anyone to try when they get the chance. I have it applied with the CE option on official builds of Citra using the table here. I have Always Critical Hit that ymyn wrote for Gateway Cheat of Dragon Quest VIII. In the process, I figured out how to apply Gateway Cheats manually to the memory. I kind of figured out how Citra stores the memory and rewrote some portions of the table using LUA code that should survive updates fairly well. These older style games usually have static addresses once you get a base pointer. Some types of options are harder to make on emulator's, but I can try to do what I can. If any of you have particular requests, you can let me know. I may attempt to add some more things later on. While not many options to start, it's just a test to see if I can create a table that survives the Citra updates which are ongoing. Pointers to Gold (Money), Casino Coins, Item Bag Slot 1 ID and Quantity, Hero HP, MP, Skill Points
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They both pull in the correct pointers.Īllocate Skill Points Without Limit of Level I tested it on both of the builds released today (March 16, 2018). I believe I have something that is getting base pointers for either the Nightly or Canary builds. I own a 3DS and have Dragon Quest VIII purchased also.
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Some of the unofficial builds allow using Gateway Cheats, but the official builds don't have that option it seems.Īnyway, I've attempted a small table so far for Dragon Quest VIII 3DS EUR version that's available. I've dabbled with the emulator some in the past. The official builds now have things running from GPU, so most games can be run at great speed. Citra (the 3DS emulator) has been progressing fairly nicely.
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